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EnVyUs LennyS

in beta bhop_spiral_lennys_v1

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Looks good. With a lil Practice you become a Pro soon ;)

 

I mostly like the "Dedicated to cs-frag Community....."

 

Keep it up!

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Update 1.1:

added light_environment

Now we're talking! Will be testing the map soon.

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I tested the map and here are few suggestions / changes:

  • Add more spawn points, min 32 max 64.
  • Remove the skybox and apply one block of the skybox material on top of the map
  • Replace info_targets with info_teleport_destination, so you can easily control which direction you will be pointing if you fail. I already saw many of them are pointing at wrong direction, and soon you will find yourself from the start point.
  • Remove water blocks from the map and apply one huge water block.
  • trigger_teleport would be better on top of the water.
  • Move the lamps on the side from middle of the paths.
  • Make a teleport at the end to restart the map.
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I tested the map and here are few suggestions / changes:

  • Add more spawn points, min 32 max 64.
  • Remove the skybox and apply one block of the skybox material on top of the map
  • Replace info_targets with info_teleport_destination, so you can easily control which direction you will be pointing if you fail. I already saw many of them are pointing at wrong direction, and soon you will find yourself from the start point.
  • Remove water blocks from the map and apply one huge water block.
  • trigger_teleport would be better on top of the water.
  • Move the lamps on the side from middle of the paths.
  • Make a teleport at the end to restart the map.

 

Okie dokie, I'll try to improve this.

Done.

-Spawn points increased to 32 (16 for terrorists, 16 for CT).

-Removed and applied one block of skybox on top of the map.

-Replaced all info_targets with info_teleport_destination.

-Removed all water blocks and applied one huge water block.

-Moved trigger_teleport on top of the water.

-Moved the lamps.

-Made a teleport at the end to teleport to teleport_destination_1. (material is toolstrigger so you can't see it).

-Replaced trigger_teleport texture with toolstrigger.

-Althrough there are some incorrect spawns, may you fix it for me please? Thank you.

@@Calig @@Tariq

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Okie dokie, I'll try to improve this.

Done.

-Spawn points increased to 32 (16 for terrorists, 16 for CT).

-Removed and applied one block of skybox on top of the map.

-Replaced all info_targets with info_teleport_destination.

-Removed all water blocks and applied one huge water block.

-Moved trigger_teleport on top of the water.

-Moved the lamps.

-Made a teleport at the end to teleport to teleport_destination_1. (material is toolstrigger so you can't see it).

-Replaced trigger_teleport texture with toolstrigger.

-Althrough there are some incorrect spawns, may you fix it for me please? Thank you.

@@Calig @@Tariq

Whoah, did you even test the map? :huh:

Why have you made all trigger_teleports as one big group? Now when ever you fail you will be teleported to lvl 9.

And I suggest you to learn Clipping tool, to clip off the blocks that comes out side of the map.

And I would also recommend using NoDraw material for those walls players can not see.

 

And as you saw from the console, some of the spawn points are invalid. So just make them not to touch the ground, leave tiny bit empty space beneath them.

Otherwise the map seemed to be OK and playable.

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Whoah, did you even test the map? :huh:

Why have you made all trigger_teleports as one big group? Now when ever you fail you will be teleported to lvl 9.

And I suggest you to learn Clipping tool, to clip off the blocks that comes out side of the map.

And I would also recommend using NoDraw material for those walls players can not see.

 

And as you saw from the console, some of the spawn points are invalid. So just make them not to touch the ground, leave tiny bit empty space beneath them.

Otherwise the map seemed to be OK and playable.

Done updating... read the update 1.4 in gamebanana page @@Calig @@Tariq

 

Don't add it now, I'm doing a big update.

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  1. You failed packing your map
  2. Maybe add trigger_teleport top of these

    1ba574f7b3.jpg

  3. Adding earlier versions + readme file in the zip are waste.
  4. Update the pictures of the map and I still saw the water coming outside of the map, use the clipping tool and nodraw texture.

I believe you're done with the map after fixing/adding those.  ;)

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  • You failed packing your map
  • Maybe add trigger_teleport top of these

    1ba574f7b3.jpg

  • Adding earlier versions + readme file in the zip are waste.
  • Update the pictures of the map and I still saw the water coming outside of the map, use the clipping tool and nodraw texture.
I believe you're done with the map after fixing/adding those.  ;)

 

I packed my map carefully.

Added trigger_teleport on top of it...

Deleted earlier versions + readme file.

Updated the pictures.

 

But when stand on the block it doesn't tp me back to the checkpoint... I've followed this tutorial...

Still doesn't work. How to fix it?

@@Calig @@Tariq

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In order to make correct bunny blocks, one way (the easiest usually) is to have them lower down when stepped on. OR to have them lose solidity through outputs 0.5 sec after you step on them. That's what I'd do in this case.

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